Led production for various Epic-driven Creative maps, such as the MrBeast Million Dollar Tournament for Fortnite Creative and Aya Nakamura and Emicida concert. At the launch of UEFN, was producer for the maps showcased at GDC giving a taste of what UEFN can do, such as the Forest Guardian and Space Within
Managing teams of designers, artists, engineers, and QA across various projects, keeping close track of other team dependencies alongside our own tasking, and running through burndown with the team as deadlines approach
Manages stakeholder expectations on monthly check-in meetings with the team, ensuring everyone is on the same page as projects develop
Senior QA Analyst
Epic Games
11.2021 - 02.2022
Owner of all Creative Event maps, some of which include the Naruto Hidden Village map, Dragon Ball Adventure Island, Tones & I concert, and The March (MLK map)
In addition, also worked alongside Live creators to build Welcome Hubs
Managed a team of contract testers to run through various validation testing throughout projects lifecycles and created and escalated risk reports
Consistently advocated for quality of new features
QA Analyst
Epic Games
05.2019 - 11.2021
Analyzed design documentation to become SME and write efficient test cases to run, reviewed each run and escalated high priority issues found during testing
Senior QA Tester
Electronic Arts
05.2016 - 05.2019
Led a team of contract senior testers to assist with test cases at the beginning of Apex Legend's lifecycle
Main point of contact for QA for partners during Apex's development cycle
Send daily bug and test reports, helped organize daily playtests for competitive matches
Mentored new testers joining the team, as well as contract test leads
Contract QA Tester
Electronic Arts
06.2015 - 05.2016
Identified bugs and created reports for designers and developers
Analyzed game performance against the designer's intentions against top competitors
Performed thorough game testing prior to release and patch updates